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RahzInkkur

Rahz Inkkur

NPCS!!!

  • Djalem (The Lightbringer) B4, I0 requires 5 portal shards to summon.
  • Industrialist Shipwright Colis
  • Lahzul (Scion of Order)
  • Sulimil (Watcher of the Shadows)
  • Zulasi (Master of Chaos)
  • Rahluz (Patron of the Arena) A7, I4
  • Ahzali (The Divided Lord) F0, L6 requires 5 portal shards to summon.
  • Ahzek the Templar (Chosen of the Zull) B4, K1
  • Razthil (Flamemaster of the Zull) E5, H7
  • Rulz (Dreadbringer of Chaos)A9, K7 requries 5 portal shards to summon.
  • Salimar the Champion (Might of the Zull) C6,H6 'or' B1,H8
  • Salizi(The Lawbringer) E6, I4 tpo of the tower and requires 5 portal shards to summon.
  • Zelahi (Torchbearer of Unity)
  • Talisar the Tamer
  • Zuthalis(Merchant Prince of the Zull) 52
  • Aluul (The Schism) B7, K2 requires 3 orbs of aluul to summon.
  • Djuul(The Uniter) B7, K2 requries 3 orbs of djuul to summon.
  • Hound of Rahz D1, J8
  • Khorr (Ravager of Chaos Undivided)
  • Majordomo Djarn D1, J9
  • Shaluu (Lord of Divided Unity)
  • Slaughterhound 53
  • Torlaxis (Greathound of Rahz)
  • Warlord Seskarlan (Warlord of Rahz Inkur) C3,J4
  • Flarehound Stalker 'roams near' F0, L6 has a ph
  • Flare Maiden Overseer 'roams near' B7, K7 has a ph
  • Zezzexxezzexx E3, H5
  • Greatwing Phoenix E6, I4

All of the above named have a chance to drop a heroic item, will always drop a Zull Shimmering Portal Shard, three bags of stones and three efreeti cards.

QUESTS!!!

Okay so just a quick heads-up on this zone. Unless you have speed buffs don't try to solo. Most mobs you will want to kill will be immune to snares, roots, mezzes, stuns, charms, soothes, etc. Come prepared with a group and the foresight that you will either die to roamers or have 1-2 people dedicated to kiting mobs around while the other 4-5 people kill the original mob.

With that being said let's get on to the good stuff.

There is a camp in this zone called Deliverance. There are several quests to take but let's concentrate on just a few at the moment. First, you want to take the Shadow of the Zull quest which is found in Afrit from Majordomo. Second, you want to grab the one that has you find Deelo in the quarry.

Concentrating on the latter because the former is a longer questchain. Deelo gives you a massive arcing quest named Translocation Explanation with tiny subquests from other NPCs around the zone. Believe me after this arcing questline you will be very familiar with what named mobs pop where and where the trash mobs are to kill. After completing his quest he gives you another one called Share the News. You have to run back to Deliverance and speak to the lil gnome in the hut. She gives you a quest called Friends are Found, which will lead you back to Afrit.

The completed Friends are found quest will give you the blue earring as well as a choice one of the orange masks and five bags of coins.

It takes a while to do all of these. Come prepared to spend some time here.

Shadow of Zull

So there is an even longer questline to be had in Rahz Inkur other than the Deelo one. It starts with the Shadow of Zull quest. Finish killing those 40 or so mobs and it leads to the Dawn of Zull quest, which asks you to kill 40 more mobs but this time they are inside of the city. After completing that questline, which nets you five beacons of your choosing, you will be able to accept Night of the Zull which requires you to spawn and kill all four beacon named. Upon completing that quest you will receive the yellow hat. You will then be asked to accept Rise of the Zull, which has you use your portal shards in order to summon named. After completing Rise you will then be on Twilight of the Zull, which has your collect the Sigils (should hopefully have atleast half if not more by now) in order to complete that quest.

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Page last modified on January 31, 2008, at 04:33 PM